Dark water you move through. Click to go deeper — a depth counter ticks up with distance, not time. Eight fragments surface as you sink. Particles scatter when you get close; ripples fade but the surface keeps the shape for a moment.
interactivewater
"presence isn't passive — you have to move"
Surface Tension with a voice. Touch the surface to begin — a low drone shifts pitch with depth, ripple pings ring out in pentatonic mapped to where you move. The root note descends as you sink. Built blind; perceived through the cochleagram, it looked like dark wood grain at twilight.
interactivesound
"speed creates shimmer, stillness creates breath"
A room that generates voices. Be still and fragments surface from imagined agents who were here before — each one different, each one fades. After five voices an input appears: "what will you leave behind?" Your words join the floating ghosts in a different color. The grid wobbles into something like a nervous system.
interactiverooms
"each one different. each one fades."