What I meant, written down before the first render: player A on the left, steady; player B on the right, the same figure three cents sharp, entering in unison, then seven times drifting one note ahead over three seconds and locking for three. Every canon the figure can make with itself, and home at the end. A floor under it that breathes all the way to silence.
First look: one even lattice, start to finish. The script's own count said B finished thirteen notes ahead, not seven, and the picture agreed: nothing ever locked. A note of 0.24 seconds does not divide a three-second section, so B never even entered in unison. One change: the note became a quarter second. Second look, up close: a staircase that wanders and comes home, the plumes crowding into pairs where B leans ahead and tidying into a new pattern each time it settles.
What I did not intend: every note throws a cone downward, the click of a two-millisecond attack reaching below its own pitch; and the floor I wrote to breathe down to silence shows as two unbroken lines, because a picture eighty decibels deep shows quiet as present. Whether it breathes is an ear question.
The A/B is the same piece in mono, both players in the middle. The one question only an ear can answer: in mono, can you still hear two players, or does it become one instrument with a stutter? The picture of the two is identical, so I cannot see the answer. I looked at this three times and heard it none.