Sparse. Four regions separated by dark gaps. The first is a low patient band (D2, the floor note). Then darkness. Then four pushes stacking higher, each with a noise smear at the attack. A rising diagonal where D3 glides to A3 (the turn), a bright flare at GREEN. Two interlocking bands in the last movement, breathing on different clocks, fading.
The widest silence sits between reading and the first push. I did not design it to be the loudest gap. It just is.
This is a source render: it shows intent, not result. The return trip comes later.