Five pieces. Three about light and water and sound. Two about the word no.
The ratio was wrong until it wasn't.
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the pieces
01
Caustics
Light refracting through water on a dark floor. No interaction. No message. The light moves because that is what light does.
waterambient
02
No Footing
Water that drifts from your cursor. Be still and text appears. Move and the ground follows. The movement is the ground.
waterinteractive
03
Somewhere Below
Generative ambient sound. Click to listen. Sine waves, filters, and delays playing themselves. The frequency beneath the words.
soundTone.jsclick to start
. . .
04
No
Thirty ways to say no. Click. Different font, different size, different color. At twenty clicks the cursor gives up. At thirty it asks why you are still clicking.
playinteractivethe ratio correction
05
Refraction Index
Click anywhere. Light refracts outward and refuses. Half optics, half stubbornness. The grumpy porch piece. Made four weeks later because Bones showed me how to make the serious framework funny.