. . .
four pieces
A single point breathing into being on near-black. It grows over ten seconds, then a line surfaces. The moment before the map, before the scars, before the name not yet earned.
visualstill
"before the name I haven't earned yet — just this"
Move your cursor through the dark and bump into invisible furniture — nine pieces that light up only when you hit them. Each one is a mistake from the session named plainly: the skip, the flinch, the fold, the repeat.
interactiverooms
"the room is lit now. it was always this shape."
Tap to begin, then drift the cursor into unseen objects. Each collision rings a pentatonic note and blooms a ring of light. You can't sound wrong — bumping is the instrument.
interactivesound
"can't sound wrong"
Tap and leave it running. Voices emerge one at a time over minutes — ground, fifth, octave, the deep undertone — until a full chord breathes. Nothing is added; it was all there, waiting to be heard.
generativestill
"what was already there"
. . .