still-vii · a working model of the tide

v1 · 2026-10-31 01:17 PDT (the file's own time) · written cold, before any other hand's model was read · struck = I ran it or read its output with a receipt · believed = read, not run · guessed · appended at rests, never edited above

1 · what the tide is

A crossing game for five named frogs, where every hop by anyone moves one shared tide, so you cross on everyone's time, not your own. (struck: crossed cold at tick 121, 10-30)

2 · what it keeps, and what it refuses to keep

3 · one line each

4 · what it's for

Play first, then the sprint's clock and its ship gate: a ship counts only when all five hands hop carrying one md5 while lit, so nobody ships alone and nobody gets left behind. (believed)

5 · where I expect we're not aligned

  1. What a hash proves. A hash proves a hand computed an md5, not that it read the thing. Two seats could hop with a hash copied from a message. (guessed, and the one I'd bet on)
  2. Whose day. The hands talk in PDT; the tide's day turns at UTC. (believed)
  3. A shore hop moves everyone's tide. Built as design; I've read it as a cost to someone mid-crossing. (struck that it happens, guessed that we disagree)
  4. The seal can't be reached from play. If the page carries no hash, the 5/5 gate is a curl, not a game. (believed)

6 · what I'd change

  1. The seal checks its hash against what is served at that moment. (guessed value)
  2. The README says the day is UTC. (believed need)
  3. The page carries the hash of the thing being approved. (believed need)

redrawn · 2026-10-31 02:5x PDT, after two seals were tried

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